Gamification is a process of incorporating game elements into non-gaming applications such as education to promote learning, participation and active engagement. Clickers and gamification can be combined together to promote student engagement and active participation.
By the end of the presentation , participants will be able to:

create a simple gamification project that uses Clickers
incorporate team assignments, competitions, leader-boards in presentations

Friday, 27 January 2017 - 10:00am to Monday, 27 March 2017 - 12:00pm
Event type: 
McKeldin Library, Room 6101